//#define OK 0;
//#define FAIL 1;
#pragma once

const int OK = 0;
const int FAIL = 1;
const int MAX = 200;

enum _DIRECTION
{
	NORTH,
	WEST,
	EAST,
	SOUTH,
	NOWHERE
};

enum _INPUT
{
	DOWNARROW,
	UPARROW,
	LEFTARROW,
	RIGHTARROW,
	NONE,
	SPACE,
	EXIT,
	NUM_1,
	NUM_2,
	NUM_3,
	NUM_4,
	NUM_5,
	NUM_6,
	LETTER_S,
	LETTER_V
};

enum _PlayState
{
	TITLE,
	MENU,
	SAVE,
	LOAD,
	NEWGAME,
	SETPLAYER,
	HELP,
	STATUS,
	SETPOSITION,
	GAMEWAIT,
	TEST,
	GAME,
	WINNING
};

enum _CPU_STATE
{
	_SPACEBAR,
	_END,
	_TIP
};

enum _HUMAN_STATE
{
	MOVE,
	DICE,
	DIRECTION,
	TIP,
	THEFT,
	END
};